Bibtex:Maidi08a

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title = {VENUS (Virtual ExploratioN of Underwater Sites), Two years of interdisciplinary}, title = {VENUS (Virtual ExploratioN of Underwater Sites), Two years of interdisciplinary},
booktitle = {The 14th Virtual Systems and Multimedia Conference (VSMM 2008)}, booktitle = {The 14th Virtual Systems and Multimedia Conference (VSMM 2008)},
- pages = {},+ pages = {250-258},
year = {2008}, year = {2008},
address = {Limassol (Cyprus)}, address = {Limassol (Cyprus)},
month = {October 20-26}, month = {October 20-26},
 + abstract = {This article describes on-going developments of the VENUS European Project (Virtual ExploratioN of Underwater Sites, http://www.venus-project.eu) over its first two years of activity. The VENUS project is a collaborative venture which aims to bring together archaeological and scientific methodologies with technological tools for virtual exploration of deep underwater archaeological sites. The breadth of results produced by the project allow us to give only an overview of the key issues here. The techniques developed through the work of the project are firmly rooted in the requirements of the archaeologists involved. The on-going relationship between archaeological requirements and technological solutions developed in response to them forms the core of the project. In this article we will describe the evolution of both the archaeological methodologies and the technical solutions that were developed to support them during the first mission of the project – at Pianosa Island, Italy in October 2006 - and in the subsequent activity, including the second mission to Sesimbra, Portugal in October 2007, and the preparation of the third one, to Marseille, France, at the end of 2008. Realising the integration of the acoustic data stream with the optical data acquisition has formed a major component of the first two years of the project. Acoustic sensors track the position of unmanned underwater vehicles, like ROVs and AUVs, while they collect images during a site’s survey. The fusion of acoustic and navigation data provides the seed for the photogrammetric process, recording cameras’ position and orientation in real time within the EXIF metadata of the images. In response to archaeological requirements the representation of the data takes two distinct forms. The first being a traditional twodimensional representation, conforming to the illustrative norms of archaeological cartography, providing a rich interface to the extensive underlying archaeological datasets. The second representation is a three-dimensional visualization of the site. By using an augmented reality system, we are able to make available for archaeological investigation complex datasets in the accepted, traditional, two-dimensional form,as well as to produce three-dimensional interfaces which provide new insights on archaeological data.
 +In order to represent the archaeological information, we consider a knowledge base consisting of application ontology and observations. We constructed application ontology for underwater archaeological knowledge. Throughout the course of data acquisition, processing and delivery, the project has addressed the need for long-term preservation and access to the dataset. By identifying specific digital preservation requirements, the aim is to produce guidelines for the archiving of material derived from future investigations. The project will conclude with a final field mission near Marseille, France, utilising all the techniques developed to undertake a fully automated diver less survey of a deep-water wreckage site. The culmination of the project will realise the desire of archaeologists and of the general public to make possible the interaction with an underwater site that is out of the physical reach of the common diver.
 +},
} }
</bibtex> </bibtex>

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F. Alcala,..., M.Maidi et al. - VENUS (Virtual ExploratioN of Underwater Sites), Two years of interdisciplinary

The 14th Virtual Systems and Multimedia Conference (VSMM 2008) pp. 250-258, Limassol (Cyprus), October 20-26, 2008
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